#include "defines.h"
#include "upgrades.h"
#include <sys/types.h>
#include <sys/socket.h>
Data Structures | |
struct | command |
struct | playerstruct |
struct | mud_client |
struct | door |
struct | object |
struct | car_attributes |
struct | shop_item |
struct | upgrade_attributes |
struct | key_attributes |
struct | room |
struct | npc |
struct | obj_storage |
Defines | |
#define | _GNU_SOURCE |
#define | C_NONE "\033[0m" |
Variables | |
int | running |
int | num_clients |
int | num_objects |
int | verbose |
mud_client | clients [MAXCLIENTS] |
static struct command | cmds [] |
int * | internal_external |
int * | external_internal |
room * | world |
int | world_size |
object * | objects |
char * | motd |
npc * | npcs |
obj_storage * | stored_objs |
int | num_stored_objs |
#define _GNU_SOURCE |
#define C_NONE "\033[0m" |
struct mud_client clients[MAXCLIENTS] |
int* external_internal |
int* internal_external |
char* motd |
int num_clients |
int num_objects |
int num_stored_objs |
int running |
struct obj_storage* stored_objs |
int verbose |
int world_size |